/*


			      
	          ______      __       ___     ______       _________      ______  
	        /|XXXXXX\    |\X\     //X/   //XXXXXX\    /|XXXXXXXXX|   /|XXXXXX\ 
	        ||X|__ \X\    \\X\   //X/   //X/____\X\   ||X|______/    ||X|__ \X\
    _____	||X|  \ |X|    \\X\ //X/    ||X|          ||X|_____      ||X|  \ |X|     _____
  /|XXXXX|  ||X|   ||X|     \\X\/X/     ||X|  _____   ||XXXXXXX|     ||X|__//X/    /|XXXXX|
  |/____/	||X|   ||X|      ||XX|      ||X|   \\XX|  ||X|____/      ||XXXXXX/     |/____/
	        ||X|__//X/       ||XX|      \\X\___//X/   ||X|_______    ||X|__/\X\
	        ||XXXXXX/        ||XX|       \\XXXXXX/    ||XXXXXXXXX|   ||X|  \ \X\
	        |/_____/         |/__/        \_____/     |/________/    |/_/   \/_|


           ------Derrall(-Dyger-) Heath------


  */
//#define W_WIDTH  800			
//#define W_HEIGHT 600

#define TILENUM 10
#define B_SIZE (int)b_size

#define SIZEY  20
#define SIZEX  22

#define FLOOR   '0'  
#define WALL    '1'
#define SWITCH  '2'
#define SWALL   '3'
#define SWALLD  'Z'
#define WARP    '4'
#define PAC     '5'

#define POWER   '6'
#define SPEED   '7'
#define INVIS   '8'
#define GHOST   '9'

#define NORM    'N'

#define ATTACK  'A'
#define FEAR    'B'
#define GUARD   'C'
#define TRACER  'D'
#define RACER   'E'

#define ATCK     0
#define FR       1
#define GRD      2
#define TRCR     3
#define RCR      4

#define MAXENEMY 100

#define PACHEAD '@' 

#define RIGHT    0
#define LEFT     1
#define DOWN     2
#define UP       3
#define DEAD     4

#define FRAME   ((int)(x+y+W_WIDTH)/18)%2
#define FLASH   ((int)(x+y+W_WIDTH)/6)%2

#define ENEMYBLUE	0.0f,0.0f,0.9f
#define ENEMYPURP	1.0f,0.2f,1.0f
#define ENEMYGRAY	0.85f,0.85f,0.85f
#define ENEMYTEAL	0.0f,0.7f,0.7f
#define ENEMYYELLOW 1.0f,0.4f,0.0f

#define PACGREEN	0.0f,1.0f,0.0f
#define PACRED		0.7f,0.0f,0.0f
#define PACYELLOW	0.9f,0.9f,0.05f
#define PACGRAY		0.25f,0.25f,0.25f

#define WHITE		1.0f,1.0f,1.0f

#define FRAMERATE	12

#define NUMLEVEL    15
#define NUMMUSIC    10

#define GHOSTTIME   4500

#define EATPAC         0
#define EATPOWER       1
#define PACHEADDEATH   2
#define WARPSOUND      3
#define EATINVIS       4
#define EATSPEED       5
#define EATGHOST       6
#define SWITCHSOUND    7
#define COUNTDOWN      8
#define ENDPOWER       9
#define PACHEADHIT     10


#define ENEMYDEATH     0


